When not performing missions, the player can attend classes, presented as minigames. Each course has five classes, which increase in difficulty, and passing all five will result in the player passing the course. Classes reward the player with new clothing items or abilities; for example, English allows the player to apologise to authority figures after violating rules, Chemistry allows players to create their own throwable weapons, Geography highlights special collectibles on the game's map, and Gym unlocks new fighting moves. Not attending classes when they are available is considered a violation of rules, unless they have been completed, in which case they become optional.
The player can use melee attacks and weapons to fight enemies. The weapons available include slingshots, bags of marbles and itching powder, stink bombs, firecrackers (including bottle rockets), baseball bats, planks of wood, and spud guns. Jimmy can run, jump, swim or use vehicles to navigate the game's world. The vehicles featured in the game include a skateboard, scooters, bicycles and go-karts. The player can also grab onto the back of a moving car while on a skateboard, but can't drive cars themselves. Bus stops located in various locations around the world allow the player to quickly travel back to Bullworth Academy. Should the player take damage, their health meter can be fully regenerated using multiple techniques, such as drinking sodas, which can be obtained from vending machines, and kissing certain NPCs after interacting with them. When health is entirely depleted, gameplay stops and the player respawns at the nearest medical center.
If the player breaks rules while playing, the game's authority figures (prefects and policemen) may respond as indicated by a "trouble" meter in the head-up display (HUD). The levels displayed on the meter indicate the current level of severity. Authority figures will attempt to grab and subdue the player, who may fight back. The higher the severity level is, the harder will authority figures try to catch the player; at the maximum level, the player can no longer fight back, as they will be instantly "busted" should they be grabbed. If the player is busted, they respawn at the nearest police station or the school principal's office and all their weapons (sans the slingshot, skateboard and camera) are confiscated. If a class is in progress, the player will instead be taken to it and forced to attend (even if they have already completed it). Authority figures can subdue other students as well, should they cause trouble.
The game's multiplayer component, exclusive to Scholarship Edition on Wii and Xbox 360 and Anniversary Edition, has two players compete to gain the highest score in the same minigames used for classes. One player controls Jimmy, and the other Gary Smith.
Plot:
After being dropped off at Bullworth Academy, Jimmy Hopkins (Gerry Rosenthal) meets the school's principal, Dr. Thaddeus Crabblesnitch (Ralph Gunderman), who urges him to "keep his nose clean". He soon befriends senior Gary Smith (Peter Vack) and freshman Peter "Petey" Kowalski (Matt Bush), and begins working with them to try and assert their dominance over Bullworth's various "cliques": the Bullies, Nerds, Preppies, Greasers, and Jocks. However, an increasingly paranoid Gary eventually betrays Jimmy and pits him against Russell Northrop (Cody Melton), the Bullies' leader, in an underground fight. Jimmy defeats Russell and forces him to stop picking on his fellow students, earning the Bullies' respect.
Over the following months, Jimmy works with Petey to take over the other cliques in an attempt to restore peace to Bullworth. He begins with the Preppies, but just as he begins to win them over, Gary manipulates them into turning against him. In response, Jimmy enters a boxing tournament hosted by the Preppies' leader, Derby Harrington (John Lavelle). Despite his victory, the Preppies refuse to accept Jimmy's dominance and fight him together, but are defeated. Turning his attention to the Greasers, Jimmy agrees to help their leader, Johnny Vincent (Rocco Rosanio), expose an affair between his girlfriend Lola Lombardi (Phoebe Strole) and Preppy member Gord Vendome (Drew Gehling). However, the Greasers turn on Jimmy after he is forced to make amends with the Preppies by vandalizing the Greasers' territory. After Gary tips Johnny off on Jimmy's growing closeness with Lola, he lures Jimmy into an ambush, but is ultimately defeated and surrenders Greaser leadership to him.
To take over the Jocks, regarded as the most powerful clique, Jimmy seeks the assistance of their main rivals, the Nerds. When they refuse to help, Jimmy defeats their leader, Earnest Jones (Jesse Tendler), and earns his and the Nerds' respect by guaranteeing they will never be picked on again. To ruin the Jocks' reputation, Earnest has Jimmy take inappropriate pictures of the school's head cheerleader, Mandy Wiles (Elena Franklin), which are then spread across town. However, Jimmy later removes the pictures out of pity for Mandy, earning her affection. Eventually, the Jocks are humiliated after Jimmy sabotages their big football game, and subsequently defeats their leader Ted Thompson (Alexander Cendese) in a fight in front of the entire school.
Having united all the cliques under his rule and restored peace to Bullworth, Jimmy basks in his newfound glory and respect, unaware that Gary is plotting to overthrow him. Gary convinces the clique leaders to pressure Jimmy into vandalizing Bullworth's town hall, and recruits the "Townies", a group of former Bullworth students who seek revenge against the school, to play a series of dangerous pranks on the cliques, so that they would blame Jimmy's poor leadership and turn on him. After informing Crabblesnitch of Jimmy vandalizing the town hall, Gary earns his respect and is appointed head boy, while Jimmy is expelled.
Although Jimmy initially accepts his defeat, Petey encourages him to seek revenge on Gary. To convince the Townies to turn on him, Jimmy seeks the assistance of one of their members, Zoe Taylor (Molly Fox), who was expelled from Bullworth after accusing the school's predatory sports teacher Mr. Burton (Michael Boyle) of sexual harassment. After helping Zoe exact revenge on Burton, Jimmy storms the Townies' hangout with her and Russell's help, and confronts their leader, Edgar Munsen (Jan Milewicz). After defeating Edgar, Jimmy explains to him how Gary manipulated and used both of them to his own ends, earning the Townies' respect.
Meanwhile, Gary and his followers take Crabblesnitch hostage, sparking a full-blown war between the cliques. The Townies and Russell help Jimmy neutralize the clique leaders, allowing him to confront Gary in the main school building. Jimmy chases Gary to the rooftop where they have a fight, which ends with both of them falling off the roof and into Crabblesnitch's office. Once freed, he expels Gary, fires Burton for his actions against Zoe, appoints Petey as head boy, and reconciles with Jimmy by allowing both him and Zoe to return to Bullworth. Outside, while his friends and allies cheer on, Jimmy shares a kiss with Zoe.
Scholarship Edition
On 19 July 2007, Rockstar announced that a remaster would be released for the Wii and Xbox 360, subtitled Scholarship Edition. Rockstar New England, then called Mad Doc Software, led development with the Xbox 360 version while Rockstar Toronto ported it to the Wii. The Wii and Xbox 360 versions were released on 4 March 2008 A Microsoft Windows port was later developed by Rockstar New England and released on 21 October 2008.The game features additional content which is not in the original version, including missions, characters, school classes, and unlockable items and clothing. Some small script changes have been made, and the highly compressed voice files of the original have been replaced with higher-quality versions. The random non-player characters also have more lines. In addition, single system two-player competitive multiplayer minigames have also been added, along with Achievements for the Xbox 360 version and Wii Remote and Nunchuk motion and pointer controls for the Wii version. All ports of the Scholarship Edition use the game engine Gamebryo, rather than RenderWare, which was used for the original version.
Remaster
Far Cry 2 is a first-person shooter in which players take control of a mercenary in an unnamed fictional East African nation in the middle of a civil war. The playable character is selected from a pool of nine available mercenaries; the remaining eight and some other non-playable mercenary characters are distributed through the world once the game starts. The environment covers a variety of terrain, ranging from desert to savannah to jungle. The mercenary has access to a selection of thirty firearms including pistols, assault rifles, rocket launchers, sniper rifles, and mortars. He can also use a machete for melee kills. Many missions in Far Cry 2 involve storming or infiltrating encampments, many of which contain supplies. The mercenary can adopt a frontal assault, or approach and carry out their mission using stealth, in addition to there being a number of different options within these approaches for completing a mission.
After the opening tutorial area, the mercenary is allowed to roam freely through the game's open world environment, completing main story missions and side missions for both the game's two major factions and a third independent group the Underground in neutral town areas. The other mercenaries found in the open world are dubbed Buddies, and can be either found in settlements or held captive by one of the factions. Depending on interactions, you have a favorite and second favorite Buddy, who when a mission is accepted will call up to offer optional information and support in combat. If Buddies are injured on missions and not healed in time, they die and will be permanently removed from the rest of the game.[9] The player can save their progress in safe houses captured from enemy forces; the PlayStation 3 (PS3) and Xbox 360 (360) versions only allow saves in safe houses, while the Microsoft Windows version allows the player to save anywhere. At safe houses, the mercenary can rest and advance the in-game time using his watch.
The player's health is represented by a bar showing five sections, which do not regenerate if depleted completely. Once health drops to one bar, a critical state is entered and the heal function triggers a cutscene where the mercenary manually treats injuries. If the mercenary fails, a Buddy will appear to save them and try to get them to safety, but if they are shot down again the game ends and must be restarted from an earlier save. Health can only be restored using syrettes, of which the mercenary carries a limited number. From the outset of the game, the mercenary is suffering from malaria, which strikes at regular intervals and causes disorientation and blurring vision. The malarial fits must be treated with medicine, which can only be gained from the Underground by completing missions for them. Over the course of the game, the mercenary's actions increase their Reputation, which unlocks more missions but also causes the Underground to mistrust him, making the medicine harder to acquire.
The mercenary can navigate the world on foot, travel between safe zones using bus routes, and use vehicles to travel including jeeps and quadbikes, boats for rivers, and a hand glider. Navigation is helped using a map and handheld GPS, in addition to other devices such as a locator for caches of the in-game currency blood diamonds. If a vehicle is damaged during combat, it must be repaired. Outside safe zones, the mercenary will be attacked when in range of any hostile group. A notable element of the open world is realistic physics and environmental effects, such as fire spreading through an area if lit and dust storms causing decreased visibility. Enemies are also designed to react and adapt based on the mercenary's tactics and their current reputation. Several species of animals can be encountered in the game, and are able to distract the enemy as well as make them aware of the player's presence. Equipment and weapons can only be purchased using blood diamonds, otherwise needing to be scavenged from the environment and defeated enemies. Scavenged guns will degrade over time, eventually jamming briefly and needing to be freed up to work again, or permanently and needing to be discarded.
Alongside the single player campaign, Far Cry 2 includes a separate competitive online multiplayer mode, with teams of up to four players taking sides in the conflict and competing over objectives. Multiplayer gameplay is class based, with six classes available, and incorporates the same physics and environment elements as the main game. The available modes include two types of Deathmatch, a version of Capture the flag where players fight over control of a large blood diamond, and "Uprising" where team captains must capture nodes. Matches are ranked, with the winning team earning rewards based on their score. All versions include a map editor for creating level layouts for multiplayer. It allows players to craft terrain, ranging from rocky areas to water pathways, and place shrubbery and buildings in available areas. Levels are shared online through the internet for Windows, and on consoles through PlayStation Network and Xbox Live.
Synopsis :
Far Cry 2 is set in a fictional East African nation. In the wake of a rebellion against the old government, the nation is plagued by civil war between the rebel forces' two political factions, the United Front for Liberation and Labour (UFLL) and the Alliance for Popular Resistance (APR). While each claims to represent the people, they are equally brutal and exploitative with the civilian population. The situation is being further inflamed by the Jackal, an arms dealer distributing efficient low-price weapons to both sides in violation of a Joint Signatory Framework designed to stop the conflict escalating. The protagonist is one of a mercenary team sent into the country to kill the Jackal.
The mercenary arrives at a local town, only to succumb to malarial fever. The Jackal confronts him with his assumed failure, but does not kill him, leaving the mercenary to be incapacitated during an ambush on the town. The mercenary is rescued by members of the one of the factions, ending up going on missions for both sides in the hope of catching up with the Jackal. He also meets Reuben Oluwagembi, a journalist covering the conflict, and after aiding him gains access to malarial medicine through the Underground network, which works to save the civilian population from the activities of the UFLL and APR. During one mission to assassinate the leader of one side, the mercenary's employer betrays and nearly kills him, only for the Jackal to help him escape. Interactions with the Jackal, together with interview tapes that can be found in-game, reveal his disillusionment with the conflict.
The Jackal eventually confronts the mercenary, proposing their work together to save the civilians, with the mercenary being tasked with killing the UFLL and APR leaders. After killing the leaders, the mercenary meets with the Jackal, who reveals the factions are still hunting the civilians to either kill them or trap them in the country. He intends to bribe the border guards to let the civilians through while using explosives to prevent the soldiers' pursuit. The mercenary is given the choice of detonating the explosives at the cost of his life, or bribing the guards and then committing suicide, with the Jackal taking the other job. Post-credit dialogue reveals the country descends into anarchy despite attempted peace talks, Reuben's story is ignored by the press and he begins publishing it on his blog, the Underground is praised for its action saving civilians, and the Jackal's body is never found.
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