Top 3 games for low end pc :
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#3 Bully Scholarship Edition :
Info :
The game is played from a third-person perspective and its open world is navigated on foot, skateboard, motor scooter, bicycle, or go-kart. Set in the fictional town of Bullworth, the single-player story follows juvenile delinquent student James "Jimmy" Hopkins, who is involuntarily enrolled at Bullworth Academy for a year, and his efforts to rise through the ranks of the school system in order to put a stop to bullying. Players control Jimmy as he attempts to become more popular among the school's various "cliques", in addition to attending classes and completing various side missions. The Scholarship Edition includes a two-player competitive multiplayer mode that lets two players compete for the highest score in different classes.
Its expected violence and sexual content initially was controversial. Bully received positive reviews, with praise directed at the game's missions, narrative and character development, though its presentation and glitches received criticism. The original version of Bully sold over 1.5 million copies, and received multiple year-end accolades.
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Gameplay:
When not performing missions, the player can attend classes, presented as minigames. Each course has five classes, which increase in difficulty, and passing all five will result in the player passing the course. Classes reward the player with new clothing items or abilities; for example, English allows the player to apologise to authority figures after violating rules, Chemistry allows players to create their own throwable weapons, Geography highlights special collectibles on the game's map, and Gym unlocks new fighting moves. Not attending classes when they are available is considered a violation of rules, unless they have been completed, in which case they become optional.
The player can use melee attacks and weapons to fight enemies. The weapons available include slingshots, bags of marbles and itching powder, stink bombs, firecrackers (including bottle rockets), baseball bats, planks of wood, and spud guns. Jimmy can run, jump, swim or use vehicles to navigate the game's world. The vehicles featured in the game include a skateboard, scooters, bicycles and go-karts. The player can also grab onto the back of a moving car while on a skateboard, but can't drive cars themselves. Bus stops located in various locations around the world allow the player to quickly travel back to Bullworth Academy. Should the player take damage, their health meter can be fully regenerated using multiple techniques, such as drinking sodas, which can be obtained from vending machines, and kissing certain NPCs after interacting with them. When health is entirely depleted, gameplay stops and the player respawns at the nearest medical center.
If the player breaks rules while playing, the game's authority figures (prefects and policemen) may respond as indicated by a "trouble" meter in the head-up display (HUD). The levels displayed on the meter indicate the current level of severity. Authority figures will attempt to grab and subdue the player, who may fight back. The higher the severity level is, the harder will authority figures try to catch the player; at the maximum level, the player can no longer fight back, as they will be instantly "busted" should they be grabbed. If the player is busted, they respawn at the nearest police station or the school principal's office and all their weapons (sans the slingshot, skateboard and camera) are confiscated. If a class is in progress, the player will instead be taken to it and forced to attend (even if they have already completed it). Authority figures can subdue other students as well, should they cause trouble.
The game's multiplayer component, exclusive to Scholarship Edition on Wii and Xbox 360 and Anniversary Edition, has two players compete to gain the highest score in the same minigames used for classes. One player controls Jimmy, and the other Gary Smith.
Plot:
After being dropped off at Bullworth Academy, Jimmy Hopkins (Gerry Rosenthal) meets the school's principal, Dr. Thaddeus Crabblesnitch (Ralph Gunderman), who urges him to "keep his nose clean". He soon befriends senior Gary Smith (Peter Vack) and freshman Peter "Petey" Kowalski (Matt Bush), and begins working with them to try and assert their dominance over Bullworth's various "cliques": the Bullies, Nerds, Preppies, Greasers, and Jocks. However, an increasingly paranoid Gary eventually betrays Jimmy and pits him against Russell Northrop (Cody Melton), the Bullies' leader, in an underground fight. Jimmy defeats Russell and forces him to stop picking on his fellow students, earning the Bullies' respect.
Over the following months, Jimmy works with Petey to take over the other cliques in an attempt to restore peace to Bullworth. He begins with the Preppies, but just as he begins to win them over, Gary manipulates them into turning against him. In response, Jimmy enters a boxing tournament hosted by the Preppies' leader, Derby Harrington (John Lavelle). Despite his victory, the Preppies refuse to accept Jimmy's dominance and fight him together, but are defeated. Turning his attention to the Greasers, Jimmy agrees to help their leader, Johnny Vincent (Rocco Rosanio), expose an affair between his girlfriend Lola Lombardi (Phoebe Strole) and Preppy member Gord Vendome (Drew Gehling). However, the Greasers turn on Jimmy after he is forced to make amends with the Preppies by vandalizing the Greasers' territory. After Gary tips Johnny off on Jimmy's growing closeness with Lola, he lures Jimmy into an ambush, but is ultimately defeated and surrenders Greaser leadership to him.
To take over the Jocks, regarded as the most powerful clique, Jimmy seeks the assistance of their main rivals, the Nerds. When they refuse to help, Jimmy defeats their leader, Earnest Jones (Jesse Tendler), and earns his and the Nerds' respect by guaranteeing they will never be picked on again. To ruin the Jocks' reputation, Earnest has Jimmy take inappropriate pictures of the school's head cheerleader, Mandy Wiles (Elena Franklin), which are then spread across town. However, Jimmy later removes the pictures out of pity for Mandy, earning her affection. Eventually, the Jocks are humiliated after Jimmy sabotages their big football game, and subsequently defeats their leader Ted Thompson (Alexander Cendese) in a fight in front of the entire school.
Having united all the cliques under his rule and restored peace to Bullworth, Jimmy basks in his newfound glory and respect, unaware that Gary is plotting to overthrow him. Gary convinces the clique leaders to pressure Jimmy into vandalizing Bullworth's town hall, and recruits the "Townies", a group of former Bullworth students who seek revenge against the school, to play a series of dangerous pranks on the cliques, so that they would blame Jimmy's poor leadership and turn on him. After informing Crabblesnitch of Jimmy vandalizing the town hall, Gary earns his respect and is appointed head boy, while Jimmy is expelled.
Although Jimmy initially accepts his defeat, Petey encourages him to seek revenge on Gary. To convince the Townies to turn on him, Jimmy seeks the assistance of one of their members, Zoe Taylor (Molly Fox), who was expelled from Bullworth after accusing the school's predatory sports teacher Mr. Burton (Michael Boyle) of sexual harassment. After helping Zoe exact revenge on Burton, Jimmy storms the Townies' hangout with her and Russell's help, and confronts their leader, Edgar Munsen (Jan Milewicz). After defeating Edgar, Jimmy explains to him how Gary manipulated and used both of them to his own ends, earning the Townies' respect.
Meanwhile, Gary and his followers take Crabblesnitch hostage, sparking a full-blown war between the cliques. The Townies and Russell help Jimmy neutralize the clique leaders, allowing him to confront Gary in the main school building. Jimmy chases Gary to the rooftop where they have a fight, which ends with both of them falling off the roof and into Crabblesnitch's office. Once freed, he expels Gary, fires Burton for his actions against Zoe, appoints Petey as head boy, and reconciles with Jimmy by allowing both him and Zoe to return to Bullworth. Outside, while his friends and allies cheer on, Jimmy shares a kiss with Zoe.
Scholarship Edition
On 19 July 2007, Rockstar announced that a remaster would be released for the Wii and Xbox 360, subtitled Scholarship Edition. Rockstar New England, then called Mad Doc Software, led development with the Xbox 360 version while Rockstar Toronto ported it to the Wii. The Wii and Xbox 360 versions were released on 4 March 2008 A Microsoft Windows port was later developed by Rockstar New England and released on 21 October 2008.The game features additional content which is not in the original version, including missions, characters, school classes, and unlockable items and clothing. Some small script changes have been made, and the highly compressed voice files of the original have been replaced with higher-quality versions. The random non-player characters also have more lines. In addition, single system two-player competitive multiplayer minigames have also been added, along with Achievements for the Xbox 360 version and Wii Remote and Nunchuk motion and pointer controls for the Wii version. All ports of the Scholarship Edition use the game engine Gamebryo, rather than RenderWare, which was used for the original version.
Remaster
Bully: Scholarship Edition was released on 4 March 2008 for Wii and Xbox 360, and 21 October 2008 for Microsoft Windows. According to Metacritic, the Wii and Xbox 360 versions received "generally favorable reviews", while the PC version received "mixed or average reviews". IGN gave the Wii version an 8/10, while the Xbox 360 version received 8.7/10.1UP.com gave the Wii version an A- grade and the Xbox 360 version a B- grade. Gameplasma gave the Wii version a 9/10. The PC version, however, received mixed reviews ranging from a "Good" rating of 7.8 from IGN to a C- from 1UP.com who called it "[a] shoddy, untimely port that, inexplicably – considering its ridiculously long port time – feels like a rush job." GameSpot later rated it with a "fair" rating of 6.0, calling it "[a] lazy porting job [which] hinders Bully's classic classroom hijinks".
The Xbox 360 version of Bully: Scholarship Edition was found to be unstable on some players' consoles, resulting in glitches, crashes and performance issues. On 20 March, a patch was released, but there were reports claiming that the problems continued or worsened. When the Windows 10 version was released in July 2015, many users reported constant crashes and errors; many of these problems were addressed by an unofficial patch released by a fan.
#2 Hitman 4 : Blood Money
Info:
Hitman: Blood Money is a 2006 stealth video game developed by IO Interactive and published by Eidos
Interactive. It was released in May 2006 for Microsoft Windows, PlayStation 2, Xbox and Xbox 360. It is the fourth installment in the Hitman video game series, and the sequel to 2004's Hitman: Contracts. The single-player story follows cloned assassin Agent 47's efforts to bring down the Franchise, a rival contract killing organisation that is threatening his employers, the International Contract Agency (ICA), and seeking to obtain the same cloning technology that created 47. Meanwhile, a frame story presents 47's life and various contracts he carried out, as narrated by a former FBI director to a journalist.Blood Money was a critical and commercial success, selling more than 2.1 million copies. It has gained a cult following and is now considered by many publications and critics as one of the greatest video games ever made. High-definition ports of Blood Money and two of its predecessors, Hitman 2: Silent Assassin and Contracts, were released on PlayStation 3 and Xbox 360 in January 2013 as the Hitman HD Trilogy. A sequel, Hitman: Absolution, was released in 2012, and 4K remastered ports of both Blood Money and Absolution were released by Warner Bros. Interactive Entertainment in 2019 on the PlayStation 4 and Xbox One as part of the Hitman HD Enhanced Collection
Blood Money is the final game in the series to feature music composer Jesper Kyd, who was the main songwriter for three previous instalments.
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#1 Far Cry 2
Far Cry 2 is a 2008 first-person shooter developed by Ubisoft Montreal and published by Ubisoft for Windows, PlayStation 3 and Xbox 360. A top-down shooter version for mobile phones was developed and published by Gameloft. It is the second mainline entry in the Far Cry series. Set in a fictional East African country engulfed in civil war, the storyline follows a mercenary who is assigned to kill the Jackal, a weapons dealer inflaming the conflict. The player navigates the open world, completing missions for factions and allies called Buddies while managing their health and equipment. A competitive multiplayer mode has players fighting in teams or as individuals over objectives on the game map.
Production took three and a half years, with concept work beginning during the production of Far Cry Instincts (2005). Director Clint Hocking conceived the setting and design, wanting to be more realistic. The narrative and tone, inspired by Joseph Conrad's novella Heart of Darkness and Dashiell Hammett's novel Red Harvest, focused on what people would do to survive through terrible circumstances. The game was built using Dunia, a game engine created by Ubisoft based on the original game's CryEngine. In pursuit of realism, the developers added real-time and reactive elements for enemies and the environment. The music, composed by Marc Canham, includes vocals by Senegalese singer Baaba Maal.
Far Cry 2 received positive reviews from critics, with praise for its setting, open-ended gameplay, Buddies, world design and visuals; however its writing, artificial intelligence and technical issues received negative attention. It received multiple game award nominations. By January 2009, it had sold nearly three million copies worldwide. It has continued to receive attention for its ambition and survival mechanics. The team used feedback from the game to develop Far Cry 3 (2012).
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Far Cry 2 is a first-person shooter in which players take control of a mercenary in an unnamed fictional East African nation in the middle of a civil war. The playable character is selected from a pool of nine available mercenaries; the remaining eight and some other non-playable mercenary characters are distributed through the world once the game starts. The environment covers a variety of terrain, ranging from desert to savannah to jungle. The mercenary has access to a selection of thirty firearms including pistols, assault rifles, rocket launchers, sniper rifles, and mortars. He can also use a machete for melee kills. Many missions in Far Cry 2 involve storming or infiltrating encampments, many of which contain supplies. The mercenary can adopt a frontal assault, or approach and carry out their mission using stealth, in addition to there being a number of different options within these approaches for completing a mission.
After the opening tutorial area, the mercenary is allowed to roam freely through the game's open world environment, completing main story missions and side missions for both the game's two major factions and a third independent group the Underground in neutral town areas. The other mercenaries found in the open world are dubbed Buddies, and can be either found in settlements or held captive by one of the factions. Depending on interactions, you have a favorite and second favorite Buddy, who when a mission is accepted will call up to offer optional information and support in combat. If Buddies are injured on missions and not healed in time, they die and will be permanently removed from the rest of the game.[9] The player can save their progress in safe houses captured from enemy forces; the PlayStation 3 (PS3) and Xbox 360 (360) versions only allow saves in safe houses, while the Microsoft Windows version allows the player to save anywhere. At safe houses, the mercenary can rest and advance the in-game time using his watch.
The player's health is represented by a bar showing five sections, which do not regenerate if depleted completely. Once health drops to one bar, a critical state is entered and the heal function triggers a cutscene where the mercenary manually treats injuries. If the mercenary fails, a Buddy will appear to save them and try to get them to safety, but if they are shot down again the game ends and must be restarted from an earlier save. Health can only be restored using syrettes, of which the mercenary carries a limited number. From the outset of the game, the mercenary is suffering from malaria, which strikes at regular intervals and causes disorientation and blurring vision. The malarial fits must be treated with medicine, which can only be gained from the Underground by completing missions for them. Over the course of the game, the mercenary's actions increase their Reputation, which unlocks more missions but also causes the Underground to mistrust him, making the medicine harder to acquire.
The mercenary can navigate the world on foot, travel between safe zones using bus routes, and use vehicles to travel including jeeps and quadbikes, boats for rivers, and a hand glider. Navigation is helped using a map and handheld GPS, in addition to other devices such as a locator for caches of the in-game currency blood diamonds. If a vehicle is damaged during combat, it must be repaired. Outside safe zones, the mercenary will be attacked when in range of any hostile group. A notable element of the open world is realistic physics and environmental effects, such as fire spreading through an area if lit and dust storms causing decreased visibility. Enemies are also designed to react and adapt based on the mercenary's tactics and their current reputation. Several species of animals can be encountered in the game, and are able to distract the enemy as well as make them aware of the player's presence. Equipment and weapons can only be purchased using blood diamonds, otherwise needing to be scavenged from the environment and defeated enemies. Scavenged guns will degrade over time, eventually jamming briefly and needing to be freed up to work again, or permanently and needing to be discarded.
Alongside the single player campaign, Far Cry 2 includes a separate competitive online multiplayer mode, with teams of up to four players taking sides in the conflict and competing over objectives. Multiplayer gameplay is class based, with six classes available, and incorporates the same physics and environment elements as the main game. The available modes include two types of Deathmatch, a version of Capture the flag where players fight over control of a large blood diamond, and "Uprising" where team captains must capture nodes. Matches are ranked, with the winning team earning rewards based on their score. All versions include a map editor for creating level layouts for multiplayer. It allows players to craft terrain, ranging from rocky areas to water pathways, and place shrubbery and buildings in available areas. Levels are shared online through the internet for Windows, and on consoles through PlayStation Network and Xbox Live.
Synopsis :
Far Cry 2 is set in a fictional East African nation. In the wake of a rebellion against the old government, the nation is plagued by civil war between the rebel forces' two political factions, the United Front for Liberation and Labour (UFLL) and the Alliance for Popular Resistance (APR). While each claims to represent the people, they are equally brutal and exploitative with the civilian population. The situation is being further inflamed by the Jackal, an arms dealer distributing efficient low-price weapons to both sides in violation of a Joint Signatory Framework designed to stop the conflict escalating. The protagonist is one of a mercenary team sent into the country to kill the Jackal.
The mercenary arrives at a local town, only to succumb to malarial fever. The Jackal confronts him with his assumed failure, but does not kill him, leaving the mercenary to be incapacitated during an ambush on the town. The mercenary is rescued by members of the one of the factions, ending up going on missions for both sides in the hope of catching up with the Jackal. He also meets Reuben Oluwagembi, a journalist covering the conflict, and after aiding him gains access to malarial medicine through the Underground network, which works to save the civilian population from the activities of the UFLL and APR. During one mission to assassinate the leader of one side, the mercenary's employer betrays and nearly kills him, only for the Jackal to help him escape. Interactions with the Jackal, together with interview tapes that can be found in-game, reveal his disillusionment with the conflict.
The Jackal eventually confronts the mercenary, proposing their work together to save the civilians, with the mercenary being tasked with killing the UFLL and APR leaders. After killing the leaders, the mercenary meets with the Jackal, who reveals the factions are still hunting the civilians to either kill them or trap them in the country. He intends to bribe the border guards to let the civilians through while using explosives to prevent the soldiers' pursuit. The mercenary is given the choice of detonating the explosives at the cost of his life, or bribing the guards and then committing suicide, with the Jackal taking the other job. Post-credit dialogue reveals the country descends into anarchy despite attempted peace talks, Reuben's story is ignored by the press and he begins publishing it on his blog, the Underground is praised for its action saving civilians, and the Jackal's body is never found.
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